Kerad

Enduring among Drifting Dunes is the small, opportunistic Barony of Kerad. Sometimes described as a "desert pirate cove", Kerad's people are mostly transient by nature, seldom calling this place home. They are the downtrodden, with nowhere else to go. They are merchants and thieves, stealing and dealing. Mercenaries looking for easy coin or actual pirates offloading their plunder. It is a paradise to the deviant, a hive of villainy to the law-abiding and a haven to the otherwise unwelcome.

Though Kerad has a Baron, a Regent and Arae, the common saying is "the Baron rules with the coin's advice". Kerad has survived over the centuries primarily due to its open door policy, its value as a stopover for long distance travelers and its opportunities. There is also a small mining operation of precious gems that has yielded significant profits, particularly in the diamond trade.

For all the questionable things Kerad already is, it is a Barony that had to change to get here. A dark mark on its past, by any standards, happened during the Great Divide. As history tells it, Kerad was home to a growing population of tabaxi. The feline race was beginning to gain influence, in the streets, in battle, business and politics. For all their success, the tabaxi could not overcome being perceived as pests, rodents with human height. The Baron of the time made a grim choice to exterminate the tabaxi in one fell swoop. The near genocide left the tabaxi population in shambles. Very few had the luck to hide or escape until the wave of violence ended.

Faced with their own evil, Kerad's population (and with it opportunities) dwindled and the Barony was on the precipice of disappearing into the dunes. Its people, threatened with failure, destitute and starvation, turned sharply on the old ways. Over the next few decades, Kerad remade itself into the most inclusive Barony on the continent while retaining its opportunistic culture. Today, Kerad is as much a home to the orc as much as it is to the human, as much as either can call Kerad a home. Even some tabaxi have returned, though healing that wound may take another century, if it's possible at all.

Overview
Population:

Human - 60%

Monstrous - 20%

Halfling - 5%

Tiefling - 5%

Others - 10% Arae: Sword and crossbow

Notables: Food: Seafood, imported agricultural produce

Exports: Precious gems

Imports: Agricultural produce, oil, ripvine Religion: Obryn (Major), Vereo (Minor), Elhar (Fringe), Naj (Fringe)

People
Baron: Morland "Eight Piece" Atley (male, 50s)

Regent: Raleigh "the Shadow" Ramsey

Places
Holds:

Watchtowers: